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MK-BOT

A modular Arduino robotics kit, designed to be assembled quickly and get fast to what matters: learning to program.

ClientIdeo Maker
Year2024 — 2026
ServicesProduct · Robotics · STEAM · Digital fabrication · Education
MK-BOT

MK-BOT is Ideo Maker's educational robotics kit, with an Arduino UNO, sensors and parts in MDF and 3D printing. It is modular and designed to be assembled quickly, so the class gets fast to what matters: learning to program. First with blocks, in Tinkercad, and then in text, with the Arduino IDE. Along the way it covers designing new parts in Tinkercad, design thinking, agile methodologies and logical-mathematical thinking.

My role

  • Part of the design process, in the kit improvement meetings
  • Key concepts for the design brief
  • Kit graphics and the first version of the obstacle track
  • Improvements to Ideo Maker's own H-bridge, to make it more intuitive
  • Teaching with MK-BOT in workshops and courses

A kit that keeps improving

MK-BOT has gone through several versions. After the first design, interns came in and improved the kit; Elvis Andrade built a platform to assemble it and Diego López did the 3D modeling and printing of the parts, based on the team's feedback. Along the way, the commercial H-bridge was replaced by a more specific one designed by Ideo Maker, made by Nelson Mora, which I later modified to make it easier to understand. Every activity where we use it leaves something to improve or adapt.

The kit parts, ready to assemble.
The kit parts, ready to assemble.
Kits prepared before a workshop.
Kits prepared before a workshop.
MK-BOT with its ultrasonic sensor.
MK-BOT with its ultrasonic sensor.
MK-BOT following a line on the track.
MK-BOT following a line on the track.

In the classroom

In 2025, together with Nelson Mora, I taught Ideo Maker's robotics workshop with MK-BOT at Escuela Francisco Bilbao in Recoleta, part of Corporación Santa Cruz: two courses of six months each. The kit is also the base of the bootcamps and of the Aulas Impulsa teacher trainings.

The robot next to the computer, in a programming class.
The robot next to the computer, in a programming class.
Programming MK-BOT from the computer.
Programming MK-BOT from the computer.
The Tinkercad worksheet, next to the robot.
The Tinkercad worksheet, next to the robot.

The graphics

The kit graphics include the box, in two sizes, the illustrated list of materials and the sheets of the obstacle track, where the robot goes through a plaza, a park or a city. I made the first version of the track, and the team kept improving it.

The box graphics, in its two sizes.
The box graphics, in its two sizes.
The kit's illustrated list of materials.
The kit's illustrated list of materials.
One of the obstacle track sheets.
One of the obstacle track sheets.
The characters of the track.
The characters of the track.